🔫 COMBAT
Select bullets from your hand, load them into the cylinder, then Unleash to fire.
After you attack, the enemy strikes back for their ATK value. Fight ends when someone reaches 0 HP.
You get 3 discards per fight to swap unwanted bullets.
🌡 HEAT
Bullets generate heat. Heat above 50 gives a damage bonus.
Overheat mid-volley and the remaining bullets are discarded — and you deal half damage next turn.
Manage heat with upgrades and coolant modifiers.
⛓ SUIT CHAINS
Every bullet has a suit: ♥ ♦ or ♠ ♣.
Modifiers have their own suit. If the previous cylinder bullet shares that suit, the modifier's chain effect triggers.
Arrange your cylinder to set up chains!
🔩 MODIFIERS
After each kill, visit Dustfall Junction: pick an upgrade, then add a modifier to any bullet.
Each bullet holds up to 20 modifiers. You start with 3 free picks before the first fight.
Hover any bullet to inspect its modifier list.
🏚 TOWN & UPGRADES
Choose from upgrades: extra cylinder slots, higher heat cap, cooling trinkets, and more.
At low HP the doc heals you between fights. Your whole deck reshuffles each new duel so all bullets return.
📋 TIPS
Run out of bullets mid-fight and you lose — manage your deck carefully.
🌫️ Smoke Shell debuffs the enemy's next attack.
Press Deck anytime to inspect all your bullets and their modifiers.